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Leech in spanish
Leech in spanish




leech in spanish leech in spanish
  1. #Leech in spanish driver
  2. #Leech in spanish free

#Leech in spanish driver

Mosquito Swarm + Torturer sets bleed through armor, creating a blood pool, reducing necro costs with elemental affinity.Leaving the water to bask (usually in the sun) is a common behavior for many freshwater turtles, with some species also engaging in “nocturnal basking.” Ectoparasite removal is an obvious hypothesis to explain nocturnal basking and has also been proposed as a key driver of diurnal basking. Mnemonic, 3 Memory sounds lame, but actually it's +15% damage, because you can put these 3 points into Strength/Finesse.Įdit: These also combine with each other. Put Armor of Frost on top to increase your max magic armor during a fight. Add Mosquito Swarm to fully restore magic armor for 2 AP. Living Armour passive magic armor restoration by damaging enemies thanks to your necromancy. Especially the 3 AP ones are very strong even without Int Elemental Affinity to reduce costs of your necro spells in combat.

#Leech in spanish free

+1 combat ability gives either versatility with Geo, Hydro, Pyro, increases your free movement range and gives you access to a jump ability with Scoundrel 2 (Cloak and Dagger), or increases your damage with warfare. Thievery 4 makes early game a cakewalk (by stealing skillbooks the moment you reach level 4). I know that you are referring to the talent.īetter use of talent points for meele necro would be: Leech heals Fane every time he hits an enemy that bleeds, every time he walks through a pool of blood, every time someone casts Blood Rain which inflicts Bleeding on everyone who doesn't have armor. Originally posted by Spawnling:I'm referring to the passive trait Leech that players can pick instead of say Petpal. I mean Pawn is a given, a whole free action point for movement, and opportunist sure, but besides that there isn't much a melee character needs. There aren't a lot of traits, especially early on, that are particularly useful in a melee situation. Originally posted by Spawnling:It depends on how yu see it.īy the way, why do you teleport Fane onto enemies, instead of bringing them to Fane? I'm referring to the passive trait Leech that players can pick instead of say Petpal. locations where you get the spells, in which act you get them and so on):īy the way, why do you teleport Fane onto enemies, instead of bringing them to Fane? If you are interested in a list of all spells, but be aware that it contains spoilers (e.g. This only takes spells into account that are available at level 1&4. Which leaves you another AP to cast Fortify, Mend Metal, Soothing Cold, a movement ability to position yourself in the fight, or Rain as setup for your mages.Īfter your mage is done with their Hydro/Aero spells you can cast Contaminate to turn all water/blood into posion, healing your Undead. You don't get the benefit from Elemental Affinity and blood/necromancyĪrmor of Frost boosts magic armor enough to negate the lightning AoE damage, costs 1 AP and scales with player level. You remove part of the surface your mage can use Leach can heal living characters if their armor is broken and they start bleeding from the attack Undead don't bleed when they take damage. You remove blood beneath you, "protecting" you against lightning damage. You heal for 5% of you max HP with Leech You'll also want to look into the self-teleport spells in Scoundrel and Huntsman since they drop at level 4, Warfare doesn't get theirs until level 9 and typically the other two are the more useful anyway. Really hurts team performance in the long run. I'll once again note though, the comment I made on blood summoning and the 3/1 split concept of using your summoner as a physical damage, leaving the lightning mage as the odd man out. It was reminding be of the old conversations I used to have on builds. Heh, would you find it odd that I actually had a feeling this might've been the case? As someone who has been pretty active on the forum here since a bit after release, the way you're talking about the game actually feels like what players would speculate about back then as well. Originally posted by 👁:I haven't really played this game since the original version's GoG release years ago and that was before they had the bonuses like the Fort Joy respec mirror, but I seem to recall needing to heal a lot so I thought making Fane able to heal passively from Blood was a good call for a melee specialist.






Leech in spanish